Pixel Lineage races

Browse Pixel Lineage race names and recorded racial effects. Compare bonuses and understand the difference between Race Spins and Talent Spins.

Sources consulted

Documented effects, not a confirmed complete current roll pool. Read your character’s current description for exact values and Race Chances for acquisition odds.

Human

More battle XP and Class Mastery.

Human’s Adaptable passive improves XP and Class Mastery earned from battles. These are progression rewards rather than a direct attack-damage bonus.

Ashborn

Higher maximum HP and Attack.

Ashborn provides passive bonuses to maximum HP and Attack. Check both values in the current race description before comparing it with races that affect Magic or a specific damage type.

Goblin

Improved Gold and bonus-loot rewards.

Goblin’s effects apply to Gold and bonus-loot calculations. A reward bonus does not guarantee a particular drop; inspect the current description for the amount.

Dwarf

Additional maximum HP and Defense.

Dwarf increases HP and Defense through passive attribute bonuses. Those bonuses are separate from the effects of your selected class and trait.

Stonekin

More HP and stronger Fist damage.

Stonekin combines an HP bonus with increased Fist damage. The damage effect concerns Fist attacks; it should not be treated as an increase to every weapon or spell.

Sylvan

Nature damage and Sylph support.

Sylvan improves Nature damage and provides Sylph support. The documented Sylph can attack and heal; the Nature bonus does not imply a bonus to every elemental damage type.

Slime

Blunt resistance and healing after battle; vulnerable to Fire.

Slime resists Blunt damage and recovers HP after battle, but has a Fire weakness. Post-battle recovery is different from healing at the start of every turn.

Vesper

Energy reserve, Magic damage and ability evasion.

Astral Veil adds Energy reserve and Magic damage, with a chance to evade hostile damaging abilities. The evasion effect is chance-based and concerns those abilities, rather than guaranteeing immunity to attacks.

Mushroom

Can poison an attacker when hit.

Mushroom has a reactive poison effect that can trigger when it is hit. Poison is not guaranteed on every hit; the activation chance is separate from the race’s acquisition chance.

Celestine

Critical chance, dodge and Magic bonuses.

Celestine provides passive critical-chance, dodge and Magic bonuses. These affect their corresponding attributes and do not make every hit critical or every incoming attack miss.

Seraph

First-turn party protection and stronger healing.

Angelic Blessing activates on Seraph’s first turn, granting allies damage reduction and stronger outgoing and incoming healing for a limited number of rounds. Read the current description for duration and amounts.

Nightborne

Bloodthirst heals from attack damage.

Bloodthirst restores HP based on the damage dealt by an attack. Its healing has a maximum per move tied to maximum HP, so more damage does not imply unlimited healing.

Tideborn

Tidal Grace restores HP on your own turns.

Tidal Grace heals a portion of maximum HP at the start of each of the character’s own turns. This timing differs from Slime’s post-battle recovery.

Dullahan

Event race with Headless Ride and defensive bonuses.

Dullahan has documented HP, Defense and critical-chance bonuses, plus Headless Ride, an active attack against all enemies. Its recorded acquisition route uses Dullahan’s Pact in the Candy Witch event shop when offered. Check event availability; it is not assigned a standard reroll probability here.

Dragon

Announced race; check its current character-panel effects.

Dragon Race appeared in the game’s recorded update listing. Its numerical effects, current roll chance and evolution materials are not established in this reference; read the character panel and Race Chances before spending spins. Dragonlord is a Spear class advancement, not the same label as the race.

Race Spins and racial bonuses

Race Spins reroll the character’s race. Check the bonus on your current race before spending a spin; a trait is a separate character effect and uses Talent Spins.

See code rewards for spins

Sources and dates

Recorded source review: . Sources consulted: