Pixel Lineage beginner guide

Choose a class, prepare in the castle and follow your first Pixel Lineage expedition. Learn the basic turn-based combat loop and what to check between fights.

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1. Read your class kit before creating the hero

Compare the class’s weapon, starting moves and passive before confirming. Easy, Medium and Hard are menu learning labels, not damage rankings. For example, Mage’s Guard uses Energy, while Fist’s multi-hit attacks roll each punch separately. Trying a different starting class involves a new character save rather than an ordinary skill reset that preserves the current hero. Read any retirement or restart confirmation before replacing an existing character.

2. Prepare your character and supplies in the castle

Open Character and check current and maximum HP, equipped items and unspent stat points. Read Race and Trait separately before using their different spin resources. At the Alchemist, distinguish a health top-up from buying healing potions and use the current shop price. Check the Inbox for rewards available to that account. At the Ranch, hatch an egg through Eggs/Hatchery, then select the companion in My Pets and choose Bring Along; hatching alone does not equip it.

3. Check the route and difficulty before departing

Read the expedition’s route and difficulty in its entry menu, then compare them with your current HP, equipment and healing supplies. Character level alone does not make a route safe. Use the available story routes for progression, and use cross-server random party matchmaking when looking for a group. The Dawn Saga update retired PvP and Sky Arena, so those old modes are not the route to current party play.

4. Choose actions using HP, Energy and enemy count

At the start of a turn, check your HP, available Energy and which enemies remain alive. Read a skill’s displayed cost and target before selecting it. Some actions show timed-input prompts; follow the prompt for that action instead of assuming every class or skill uses the same sequence. Defeating one enemy can reduce the number still attacking later in the round. For single-target heals and buffs, select the intended ally before confirming.

5. Separate guarding from healing

Guard reduces incoming damage for the defensive round; it does not restore HP. Class rules matter: Mage’s barrier changes Guard’s Energy cost and effect. A healing potion restores HP but spends your turn and one of the expedition’s limited potion uses. Owning extra potions does not remove that use limit. Compare missing HP, remaining uses and surviving enemies before healing. An equipped pet can attack automatically during a guarded turn, but its attack can miss.

6. Recheck resources after a fight or failed run

After each fight, check the HP and recovery uses left before choosing the next encounter. If a run ends unsuccessfully, inspect the hero’s displayed condition and available Lives before immediately retrying the same difficulty. Review whether low starting HP, several surviving enemies or spent healing uses caused the problem. Back in the castle, restoration unlocks a facility but does not pay for its later services; inspect each upgrade’s Gold, material and success requirements separately.

7. Follow story progression into Soul Swap

The November 2 Dawn Saga announcement expanded the story to 15 lands. Completing the first three story lands unlocks Soul Swap, a solo mode using captured monsters and their own moves across eight battles. Losing souls there does not cost hero Lives. A full clear can award one Mystic Scroll per account per day. Treat it as a different combat kit from your hero, read the monster moves, and remember that the daily reward limit is shared across the account’s characters.

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